
It features RGB subpixels and is split to deliver a 960 x 1080 picture to each eye. The PlayStation VR has one 5.7-inch 1920 x 1080 OLED display inside the headset. PS VR is more snug, but it's primarily a seated experience. You get a bit sweatier with Vive on though since you're moving around more, and for some, it may start to feel a tad heavy. The notches for the glasses-wearers on Vive and the adjustable quick release on PS VR make for added comfort. In general, these two have got the upper hand over the Rift in terms of comfort. Both the PlayStation VR and Vive can be used if you wear glasses, both require separate earphones (PS VR comes bundled with a pair) and Sony's headset has a quick release button to make it easier to get it on and off. It's not something that is an issue when you first slide a headset on but for 15 minute+ sessions, comfort becomes more important.Īs for the Vive, it's less of a bulky black box than it looks. It's not all cosmetic though - Sony has stuck some of the tech above the googles to help distribute the weight relatively evenly around your head, something HTC's Vive doesn't do as well. Sony's PlayStation VR headset has a bit of futuristic flair and is much more likely to elicit gasps of envy from your friends when they come round to check out your new virtual reality wares.

Sony PlayStation VR v HTC Vive: Design and comfort We've already put both head to head with Oculus' headset in our Oculus Rift vs HTC Vive and Oculus Rift vs PlayStation VR pieces, but for good measure let's see how Sony's futuristic looking PS4 accessory stacks up to HTC's and Valve's hardware. Oculus Rift may be the poster child of virtual reality, but it's not the only option - Playstation VR and HTC Vive are equally impressive in their own ways.īoth HTC's and Sony's headsets offer different games and controls compared to the Rift, but the former is still tethered to a PC, and the latter to a console.
